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Foundation Flash CS3 For Designers

Foundation Flash CS3 For Designers

Author

  • Tom Green
  • David Stiller

Publisher

  • APress,US (2007)

Language : English

Flash is one of the most engaging and innovative, and versatile technologies available--allowing the creation of pretty much anything from simple slideshows, animated banners and icons and cartoons, to Rich Internet Applications, Interactive videos, and dynamic user interfaces for web sites, kiosks, or DVDs. The possibilities are endless, except that now, it just got better. In 2007, Adobe released Flash CS3, which boasts a whole host of new features, including fully customizable workspace, full ActionScript 3.0 support, a PSD importer, a tween-to-code animation converter, and much more. And this book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already have previous Flash experience--Flash experts Tom Green and David Stiller take you step-by-step through all facets of Flash CS3, with the emphasis firmly on good design techniques that you use in your own projects.

You can discover more about this book, download source code, and even view video tutorials at the book's companion site: www.foundationflashcs3.com. Learn Flash design from the ground up, or just get to grips with the new features, with a series of step by step tutorials.

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ActionScript 3.0 Game Programming University (2nd Edition)

ActionScript 3.0 Game Programming University (2nd Edition)

Author

  • Gary Rosenzweig

Publisher

  • Que (2011)

Language : English

Learn ActionScript 3.0 with a fun way, by creating 16 great games: real, strong game - not just "web toy"! Includes chapters on developing games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You first will learn how Flash and ActionScript 3.0 to work together, the elements of ActionScript program, and how to build a basic game framework with ActionScript. Further, Rosenzweig runs youthrough build full spectrum of game ActionScript, including brain games, game-based animation, image puzzles, games based on the direction and movement, casual games, word games, Q and A games, action games, the game world, and more.

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Beginning Actionscript 2.0

Beginning Actionscript 2.0

Author

  • Nathan Derksen
  • Jeff Berg

Publisher

  • John Wiley & Sons (2006)

Language : English

Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML Contains complete coverage of the ActionScript language, including data types, variables, events, and more Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new screen technology, and scripting for video and sound

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